


#WHERE ARE CINEMA 4D PLUGINS FOUND CODE#
If you are still working with the script editor by now, things will most likely start to get out of hand as you introduce more modules and classes, deal with more code and more functionality. Imagine you wrote a nifty script, decided to make it a simple plugin, and now want to take it a step further – add more features, a complex GUI with some dialogs etc… So it’s not only possible to code full-fledged python plugins but it even has its advantages over classical C++ development.
#WHERE ARE CINEMA 4D PLUGINS FOUND FULL#
You get ‘nearly’ full access to the C++ API of Cinema 4D, don’t have to compile or worry much about platform dependencies, can easily find a ton of neat recipes and libraries out there… While python is great for quickly scripting workflow optimizing tools, prototype stuff or write generators and tags, is it suited for big, complex plugin development? This is going to be another Python/Cinema 4D related post. It’s been a long time… how have you been?
